![]() ![]() Whether you want to export the mask of a layer, convert a paint layer into a mask, combine masks from different layers, or pack multiple masks into a single file, Mixer has got you covered.Īnd the best part is, there’s no need to change your current workflow. The new mask export feature is a simple yet exceptionally powerful tool that gives you the ability to export any mask made inside Mixer. Using masks can make iterations faster while giving full control over texel density in your DCC. When used with game engines and offline renderers, these masks are vital for creating complex assets or large environments while optimizing texture memory usage, or creating variations on the fly. Masks are an essential component for creating textures within Mixer. Mask Exports – simple, powerful, flexible. ![]() What’s more - Unreal Engine users have access to the entire Megascans library for free, right within Mixer. Mixer is available for everyone, for free, forever, including its enormous base library of hundreds of free scans and Smart Materials. ![]() The ability to utilize these masks in other applications allows you to easily create high-quality variations of your materials directly inside the app of your choice. This highly requested feature enables you to combine, channel pack and export advanced masks, leveraging Mixer’s versatile mask stack and material blending engine. Just head to gumroad and search it out.Following the support of 3D Texturing and Smart Materials, this Quixel Mixer 2020.1.6 adds 65 new scan-based Smart Materials along with a powerful new feature: advanced mask export. (I'd link directly to Gumroad's ArmorPaint page, but Steam removes it. You can pick it up over on BlenderMarket. It gets updated often enough and is currently compatible with the most recent Blender v3.0. It's about $40 and integrates with Blender, providing it with a layer-based 3D paint system, PBR, and a bunch of brushes. If, however, you're a Blender user and your main issue is not wanting to leave the core experience then there's always the BPainter addon. MaterialMaker leans a bit more to the Substance Designer end of the spectrum.Īs I said, neither one are 1:1 replacements for Substance's tools, but they can serve you pretty well if you can't or don't want to spend any extra cash. On the plus side, its node-based material creation is a fair share more advanced than ArmorPaint's and you can create some pretty rich looking procedural materials. Definitely good for the $0 price, but also rough around the edges being FOSS and whatnot. MaterialMaker is another free PBR painting option. Particle effects to simulate weathering are placeholder rough too and not worth your time, unless you want to simulate a bit of water trickle down a wall. However, if you're so inclined, you can certainly emulate all manner of brushes. You can roll your own by importing alphas and building node trees for each one, but that takes time. The biggest thing holding it back atm is a lack of a robust pre-built brush library. It's not even close to being a 1:1 Substance Painter replacement because it's still so very rough, but there are enough features available there for you to get some decent PBR painting going. Subsequent compiled builds will be available for free from your Gumroad account after that.ĪrmorPaint isn't bad. However, if that's too intimidating for you, just head over to Gumroad where you can buy it already compiled for under $20 USD. Totally different afaik.Įither way, ArmorPaint IS free, but you have to compile each new build yourself. Is it? I thought that it was just an offshoot of the Armory 3D engine. Originally posted by The Renderer:There is Armorpaint, which is derived from the texture paint mode in Blender. ![]()
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